Skip to main content

CPP : Constructor And Destructor

The Class Constructor

A class constructor is a special member function of a class that is executed whenever we create new objects of that class.
A constructor will have exact same name as the class and it does not have any return type at all, not even void. Constructors can be very useful for setting initial values for certain member variables.
Following example explains the concept of constructor −
#include <iostream>

using namespace std;

class Line {
public:
void setLength( double len );
double getLength( void );
Line(); // This is the constructor
private:
double length;
};

// Member functions definitions including constructor
Line::Line(void) {
cout
<< "Object is being created" << endl;
}
void Line::setLength( double len ) {
length
= len;
}
double Line::getLength( void ) {
return length;
}

// Main function for the program
int main() {
Line line;

// set line length
line
.setLength(6.0);
cout
<< "Length of line : " << line.getLength() <<endl;

return 0;
}
When the above code is compiled and executed, it produces the following result −
Object is being created
Length of line : 6

Parameterized Constructor

A default constructor does not have any parameter, but if you need, a constructor can have parameters. This helps you to assign initial value to an object at the time of its creation as shown in the following example −
#include <iostream>

using namespace std;
class Line {
public:
void setLength( double len );
double getLength( void );
Line(double len); // This is the constructor

private:
double length;
};

// Member functions definitions including constructor
Line::Line( double len) {
cout
<< "Object is being created, length = " << len << endl;
length
= len;
}
void Line::setLength( double len ) {
length
= len;
}
double Line::getLength( void ) {
return length;
}

// Main function for the program
int main() {
Line line(10.0);

// get initially set length.
cout
<< "Length of line : " << line.getLength() <<endl;

// set line length again
line
.setLength(6.0);
cout
<< "Length of line : " << line.getLength() <<endl;

return 0;
}
When the above code is compiled and executed, it produces the following result −
Object is being created, length = 10
Length of line : 10
Length of line : 6

Using Initialization Lists to Initialize Fields

In case of parameterized constructor, you can use following syntax to initialize the fields −
Line::Line( double len): length(len) {
cout << "Object is being created, length = " << len << endl;
}
Above syntax is equal to the following syntax −
Line::Line( double len) {
cout << "Object is being created, length = " << len << endl;
length = len;
}
If for a class C, you have multiple fields X, Y, Z, etc., to be initialized, then use can use same syntax and separate the fields by comma as follows −
C::C( double a, double b, double c): X(a), Y(b), Z(c) {
....
}

The Class Destructor

destructor is a special member function of a class that is executed whenever an object of it's class goes out of scope or whenever the delete expression is applied to a pointer to the object of that class.
A destructor will have exact same name as the class prefixed with a tilde (~) and it can neither return a value nor can it take any parameters. Destructor can be very useful for releasing resources before coming out of the program like closing files, releasing memories etc.
Following example explains the concept of destructor −
#include <iostream>

using namespace std;
class Line {
public:
void setLength( double len );
double getLength( void );
Line(); // This is the constructor declaration
~Line(); // This is the destructor: declaration

private:
double length;
};

// Member functions definitions including constructor
Line::Line(void) {
cout
<< "Object is being created" << endl;
}
Line::~Line(void) {
cout
<< "Object is being deleted" << endl;
}
void Line::setLength( double len ) {
length
= len;
}
double Line::getLength( void ) {
return length;
}

// Main function for the program
int main() {
Line line;

// set line length
line
.setLength(6.0);
cout
<< "Length of line : " << line.getLength() <<endl;

return 0;
}
When the above code is compiled and executed, it produces the following result −
Object is being created
Length of line : 6
Object is being deleted

Comments

Popular posts from this blog

Momo suicide game

Microsoft clamps down on sick 'Momo suicide game' in 'Minecraft' Microsoft is clamping down on the sick “Momo suicide challenge,” which recently infiltrated the wildly popular online game “Minecraft.”The tech giant owns “Minecraft” developer Mojang. The vile “Momo suicide game” has been garnering attention after spreading on WhatsApp, prompting police warnings. "Momo" is a viral challenge that asks people to add a contact via WhatsApp - they are then   urged   to commit self-harm or suicide. The "game" has fueled comparisons to the sinister " Blue Whale challenge " that led to reports of suicides in Russia and the U.S, as well as the online fictional character of "Slender Man." In 2014 two 12-year-old girls in Wisconsin  attempted to kill   a classmate in an attempt to please the horror character. The Buenos Aires Times recently  reported  that police in Argentina are investigating whether “Momo” is linked to the suicide of a 12-y...

Create WAR file in Spring Boot

This is just a three step simple procedure to package your application into war. Extending Main Class First, we extend our main class to SpringBootServletInitializer. This tells spring that your main class will be the entry point to initialize your project in server. ? 1 2 3 4 5 6 7 @SpringBootApplication public class Application extends SpringBootServletInitializer{        public static void main(String[] args) {          SpringApplication.run(Application. class , args);      } } Overriding configure method Next, we overload the configure method of SpringBootServletInitializer. We tell spring to build the sources from our Main class. Your final Main class should look like this: ? 1 2 3 4 5 6 7 8 9 10 11 12 @SpringBootApplication public class Application extends SpringBootServletInitializer{        public static void main(String[] args) {     ...

Java - Basic Operators

Java provides a rich set of operators to manipulate variables. We can divide all the Java operators into the following groups − Arithmetic Operators Relational Operators Bitwise Operators Logical Operators Assignment Operators Misc Operators The Arithmetic Operators Arithmetic operators are used in mathematical expressions in the same way that they are used in algebra. The following table lists the arithmetic operators − Assume integer variable A holds 10 and variable B holds 20, then − Show Examples Operator Description Example + (Addition) Adds values on either side of the operator. A + B will give 30 - (Subtraction) Subtracts right-hand operand from left-hand operand. A - B will give -10 * (Multiplication) Multiplies values on either side of the operator. A * B will give 200 / (Division) Divides left-hand operand by right-hand operand. B / A will give 2 % (Modulus) Divides left-hand operand by right-hand operand and returns remainder. B % A will give 0 ++ (Increment) Increases the v...